Player choices are handled exceptionally well, both in terms of how they affect the flow of the story and in pushing the player to sculpt their character with talents needed to enable more choice. Set amid a beautiful backdrop that combines a beast-filled fantasy setting with architecture inspired by 17th-Century European baroque art, GreedFall delivers a unique vibe, and it strives to make the player feel like they have a say in almost every event that unfolds. This is a huge decision you are forced to make in GreedFall, a sprawling role-playing adventure that is grand in ambition, yet struggles to deliver it in polished ways. I can set him free and try more diplomacy, but my best play may be spilling his blood to scare his troops into retreat. My knife is now pressed firmly against his throat. He’s no match for me and I gain the upper hand after a few well-placed strikes. In a last-ditch plea, I convince their leader to at least have the honor of felling me with a sword, and we exchange metal. Defeat is inevitable, and we have our backs to the wall with no escape in sight. I had a great time with the game and would recommend it to WRPG fans, for me it was very satisfying but I can accept that some will complain about the lack of depth sometimes but I thought it was more fleshed out than The Outer Worlds that came out around the same time.The enemy troops outnumber mine three to one. Some of the environments are repeated (like most castles are built exactly the same), but I accept it since the team did have to cut somewhere. The graphics look pretty stunning on the Series X at 4K, I know Spiders didn't have an unlimited budget but the models are done very well and quite impressive that could rival most of the Ubisoft big titles for example. The game is a little long at times (it took me 36 hours to finish it), some of the quests feel similar to others but they generally all include big storylines around them which seems like taking cues right out of The Witcher 3. I've enjoyed the story overall and it does very well the world building and lore, the natives all have their own language with special words that you'll eventually learn to figure out what they mean. I think the game addresses well the theme of racism towards natives, the more developed factions that have a more monarchic system are always trying to abuse them and show them no respect and inferior in life, a nice parallel with modern times and things that are still happening today (to a lesser degree maybe). You'll always have to take some decisions that will affect one or the other, so you'll eventually have to choose who you want to favor in the world. I think where the game really excels however is diplomacy and the reputation system among factions and party members. The game does include most of the typical things in WRPG from a big world to explore, crafting, a skill tree, lots of loot, etc. The worst is probably the action combat which is a little repetitive, it's got a good system with the armor and all but there's not enough things to do beside land a few hits and dodge (or shoot your gun from afar). While I can acknowledge some of the criticism of the game, for me most of these things did not bother me too much. It really fills that void in the genre, it seems that its been a while that we haven't had a big game in that genre. It didn't take me long to realize that Greedfall was a game that fell in my comfort zone, with influences from WRPGs like The Witcher 3 and Dragon Age Inquisition which are some of my favorite games.
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